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How to Level Up Your Champion in Raise A Champion

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Earn champion levels by winning Arena 1 stages. Find the arena through PVP, follow the early stage sequence, and use auto-combat and attack boosters during fights.

Win arena stages to earn champion levels and money. An early leveling route is Arena 1, chapter 1, reached through the PVP area; some arena entries may still be closed. Clear a stage before advancing, and watch for a stage victory followed by an increase in your champion’s level. Auto-combat can handle the fighting without constant manual input.

How the early arena stages raise your level

Arena 1 combines stage progression with champion leveling. Follow the early chapter’s stages in order:

  1. Enter the PVP area and find Arena 1. Choose an available arena from the arena selection area.
  2. Fight Stage 1 until you secure a victory. Winning an early Arena 1 stage awards levels and money. Move to Stage 2 after winning.
  3. Clear Stage 2. Fight through the enemy waves and the sword-wielding enemy at the end of the round. Defeating that enemy produced both coins and a level-up.
  4. Continue to Stage 3 after winning Stage 2. Stage 3 is a boss fight.

For a concrete example, one early Arena 1 run with auto-combat enabled reached level 6 after the Stage 2 victory, with around 2,700 money awarded. The Stage 3 boss fight then brought the champion to level 8. Those numbers describe that particular run; they are not fixed level targets or guaranteed payouts for those stages.

The important connection is that arena victories can advance your champion while also paying money. You can see both forms of progress during the same stage sequence. For more detail on the fights themselves, see the arena guide.

Use auto-combat and attack boosters during fights

In Arena 1, auto-combat fights for you without constant manual button presses. The early stage victories described above were achieved with it enabled, so it is a usable option while working through this leveling route.

Attack boosters provide an additional action during combat. When an enemy’s health is low, you can activate an attack booster to increase combo damage. That makes the enemy’s remaining health a useful cue for when to use the booster. The supported benefit is stronger combo damage during the fight; the levels come from the arena progression described above.

See auto battle for the related combat system.

First-session preparation and coin rewards

A first-session preparation example included buying a free glove-type accessory, completing the tutorial, and taking a quest before entering the arena. That quest granted double coins for 30 minutes.

The coin bonus is useful context because arena victories also award money alongside champion levels. Keep its stated effect clear when deciding what to collect before fighting: the quest bonus applies to coins. The actual leveling activity in this route is winning Arena 1 stages.