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Raise A Champion beginner guide: tutorial and first stages

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Follow the opening tutorial, collect the free starter glove, take your quest and begin Chapter 1 stages with automatic combat and booster skills.

Quick answer

Follow the blue tutorial arrow, then follow the weapon-shop instruction for the free starter glove after teleporting out of the chapter. In the demonstrated opening, the creator reports tutorial completion after using it.

  • Opening Chapter 1 fights run automatically; you can trigger booster skills while combat continues.
  • The creator also reports getting double coins for 30 minutes at this point in the opening.

Your opening route

  1. Follow the tutorial objectives. Look at the objectives numbered 1, 2 and 3 at the top of the screen. The blue arrow line points toward your first destination. When prompted, select Chapter 1 and a stage to begin combat.
  2. Let the chapter fight run on auto. Your champion attacks automatically in these opening fights. You can also trigger booster skills while automatic combat continues.
  3. Get the free glove after teleporting out. Follow the weapon-shop instruction and take the first starter glove. It costs nothing. In the demonstrated opening, the creator reports tutorial completion after using it.
  4. Take the quest before continuing. The creator also reports getting double coins for 30 minutes at this point in the opening.
  5. Enter an available arena and try Chapter 1 stages. Stage 1 is a concrete starting point; after a victory, move on to Stage 2. Use booster skills during the automatic fights. The demonstrated Chapter 1 victories gave money and raised the champion's level.

Automatic combat still lets you use boosters

In the opening Chapter 1 battles, your champion fights without you manually performing each attack. The fight continuing on its own is the expected behavior, so you can watch the battle while looking for opportunities to use the available booster skills.

Auto combat and booster use work together. Triggering a booster does not require you to abandon the automatic fight. This gives you an action to take during these early stages while your champion handles the ordinary attacks.

The demonstrated Chapter 1 victories gave money and raised the champion's level. In one early Chapter 1 run, clearing Stage 2 brought the champion to level 6 with roughly 2,700 money. That is an example of the state reached in that particular run, rather than a guaranteed Stage 2 reward or a target you must reach before continuing.

Finish the shop instruction before moving on

The first chapter battle is only part of the opening tutorial. After the teleport out, the weapon-shop instruction still needs to be completed. The item you want is the free first glove; you do not need to earn money to pay for that tutorial purchase.

In the demonstrated opening, the creator reports tutorial completion after using the free glove. Your next action is to take the quest before returning to other activities. The creator also reports getting double coins for 30 minutes at this point in the opening.

For the maintained list and redemption instructions, visit the Raise A Champion codes page.

Choose an arena that is available

The PVP area contains several named arenas, and their availability can differ. Check whether the arena you approach is open before trying to continue there.

For example, in the November 12, 2026 session, Arena 3 was closed, and the creator reported that some arenas were available while others were not. That describes the recorded session, so use the availability shown in your own game when choosing where to enter.

Keep the two selections distinct: arena availability determines which arena you can enter; chapter and stage selection determines the chapter fight you start. The early combat described here is Chapter 1 stage combat. The PVP area label alone should not change how you interpret those chapter battles.

Understand what you are building toward

Raise A Champion is a turn-based fighting game where your build matters alongside your moves. Beyond the opening tutorial, the broader preparation path is to roll for a race, choose abilities that work well together and obtain suitable weapons before heading into the arena.

The free glove introduces the weapon part of that preparation. Races and ability combinations give you further build choices beyond watching an automatic battle or activating a booster. When you are ready to develop those choices, the builds guide is the next topic to explore.