Raise A Champion Summoning: Spins vs. Trait Rolls
Choose the right reroll for your champion: Spins change races and combat abilities, while Trait Rolls change traits. Understand rarity and where equipment fits.
Use Spins for your champion’s race and combat abilities, and Trait Rolls for character traits. Before spending rewards, identify which part of your existing setup you want to change. Weapons and upgrades are purchased separately.
| What you want to change | Reward to use | What the roll does |
|---|---|---|
| Race or combat abilities | Spins | Gives random results ranging from Common to Mythic. Another Spin offers another chance, without guaranteeing a rare unlock. |
| Character traits | Trait Rolls | Rerolls character traits, a separate part of your champion’s setup. |
How to choose what to reroll
Start with the change you actually want. If you want a different race or combat ability, focus on Spins. If you want to change a character trait, use Trait Rolls. Each system uses its corresponding rewards, so deciding on your target comes before spending them.
For example, wanting a different combat ability points you toward Spins, even if you also have Trait Rolls available. Wanting a different trait points you toward Trait Rolls. Both are ways to revise your champion’s rolled setup, but they address different parts of it.
That distinction also makes “I want a stronger champion” a useful starting point rather than a complete spending decision. Narrow it down to a race, ability, trait, or equipment change first. The part you want to work on determines which system is relevant.
What to expect from Spins
Raise A Champion’s summoning system covers races and abilities across a Common-to-Mythic rarity range. A Spin gives a random result within that range; it does not promise that the next result will be rare.
Treat another Spin as another opportunity to get a different result, rather than a promised improvement. The available rarity range describes what summoning can produce, while the random result determines what you actually receive. Having an extra Spin does not itself guarantee a Mythic unlock.
Your build includes more than rolled results
Race, abilities and traits are only part of a champion’s build. Weapons, gear, stats and auras also contribute to the overall setup, and weapons and upgrades are bought separately from rolling.
If the change you want is a weapon or a purchased upgrade, pursue that purchase rather than spending reroll rewards for it. Rerolling addresses the rolled parts of your setup; it is not the purchase route for every part of your build.
Use the builds guide for the broader setup, or the weapons guide when equipment is your focus. For code rewards such as Spins and Rolls, see Raise A Champion codes.
Related Guides
How to Get Spins
Find spin rewards through codes, check redemption prerequisites, and distinguish race and ability spins from Trait Rolls.
Trait Rerolls
Find Trait Rolls through code rewards, check tutorial and level requirements, and choose which part of your champion to change.
Summon Rarity Range
Understand the Common-to-Mythic range for races and abilities, and why extra spins do not guarantee a rare result.