Raise A Champion progression guide: setup to Arena 1
Follow the opening tutorial, prepare your champion, and begin Arena 1. Understand early stage progress and when to return to your build.
Quick answer
Finish the guided introduction, take the post-tutorial quest, then roll for a race, choose compatible abilities and get a suitable weapon before trying Arena 1, Chapter 1, Stage 1.
- After a victory, attempt the next stage. If an encounter stops your run, return to the map and review your setup.
- Reaching level 6 or 8 during the opening run illustrates one champion’s progress.
Finish the introduction before choosing harder arenas
On a new account, the tutorial gives you a visible route to follow: three numbered objectives at the top of the screen and a blue arrow line pointing toward your next destination. Follow those prompts through the introductory Chapter 1 selection and the shop purchase. Complete the prompted starter purchase and equip the free item. In the November 2026 opening, the item was called “glover,” and using it completed the tutorial. The “tutorial complete” message is the recognizable end of this guided opening.
Take the quest offered immediately afterward. The November 2026 starter sequence awarded a 30-minute double-coin effect at this point, before the player began the Arena 1 run. This places the quest naturally between finishing the tutorial and starting your early battles.
For the move from introductory training into arena stages, use that completed introduction and your prepared champion as the cue to try Arena 1. The early route leads into battles that themselves award levels and money; you can develop your champion while working through those encounters.
Set up your race, abilities and weapon
The recommended build order before the arena is race first, then compatible abilities, then a weapon. Some experimenting is part of finding a setup you like. This is a preparation order, rather than a requirement to obtain a particular named race or ability before your first fight.
Spins fit into this preparation because they randomly roll races, combat abilities and character traits. Their results can improve your fighter’s stats and provide passives, so they affect the champion you bring into combat. Treat the race and ability choices as parts of the same setup: the aim is to choose abilities that work well together, then equip your fighter for battle.
The wider build system also includes gear, stats and auras, while races and abilities range from Common to Mythic. Those systems give you more to develop beyond the opening race–ability–weapon setup. For more detail on those choices, see the builds guide.
Begin in Arena 1 and advance through victories
The map’s PvP/arena entrance leads to numbered arenas, but a new player cannot enter every one. In the November 2026 early-game route, several higher-numbered arenas were closed, including Arena 6, while Arena 1 was available. Start there instead of treating every visible arena as an available destination.
Arena progression includes enemy waves and bosses. These encounters are distinct from the game’s separate option to challenge other players in PvP duels.
Inside arena battles, combat can run in auto mode; an “auto mode” label appears on the battle screen. A booster was also usable during a difficult fight in the opening run. Auto combat still leaves your champion facing the encounter’s enemies and boss, so watch whether the battle ends in victory before moving on.
The following milestones illustrate how one champion progressed after the tutorial in November 2026:
| Arena 1 encounter | Example result |
|---|---|
| Chapter 1, Stage 1 | Victory awarded level progress and money. |
| Stage 2 | A sword-wielding boss was defeated; the champion reached level 6, with roughly 2,700 money reported. |
| Stage 3 | The champion reached level 8. |
| Stage 4 | The encounter was too difficult at level 8, approaching level 9, and the player returned to the map. |
These milestones and the reported money figure describe one opening run. The run had also claimed the post-tutorial double-coin effect, so its money figure should not become your expected payout for every clear.
When to stop pushing harder stages
Your clearest signal to keep advancing is a completed stage. After Stage 1, try Stage 2; after another victory, continue to the next encounter. Arena battles provide both combat progress and character growth along the way.
An encounter you cannot clear is a sensible point to return to the map and revisit your race, ability combination and equipment. The early Stage 4 stall is a useful example: a champion could clear the first three stages and reach level 8 without being ready to finish the next encounter. That level alone did not guarantee another victory.
Review the setup you brought into the fight, using the same race–abilities–weapon priorities from your preparation. For the opening route, the important distinction is between being able to enter Arena 1 and being strong enough to clear each successive stage.
Related Guides
Build Setup Order
Plan your champion around a race, compatible abilities and weapons, then understand where the other build parts fit.
How to Level Up
Use early Arena 1 stage victories to gain levels and money while automatic combat and attack boosters support your fights.
How to Get Coins
Earn money through arena clears, time the daily coin boost around your session, and collect your tutorial gloves for free.