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Raise A Champion builds: parts and setup order

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Build your champion around a race, compatible abilities and weapons, then account for traits, equipment, stats and auras. Understand which changes use rolls or purchases.

Quick answer

For a new Raise A Champion fighter, roll a race, choose abilities that work well together, then get weapons before entering the arena.

  • This is a suggested starting order; it does not prescribe a particular named race-and-ability combination.
  • Your complete build also includes traits, gear or equipment, stats and auras.

Experimenting until you find a setup you like is part of this approach.

These are the parts to account for as you put the build together:

Build partHow it fits into your setup
RaceA summoned or rolled component, and the starting point in the suggested build order.
AbilitiesSummoned combat options to choose with their compatibility in mind.
TraitsAnother contributor to your combat setup; Trait Rolls let you reroll them.
Weapons and gear/equipmentThe equipment side of your champion. Weapons and upgrades have a separate purchase path from rolled results.
Stats and aurasFurther parts of your champion’s overall style, alongside weapons and gear.

Race and abilities form the opening decisions, but they belong within the larger setup. Both can be summoned, with rarities ranging from Common to Mythic. When choosing abilities, the useful principle is to assemble abilities that work well together, then combine them with your weapons and the rest of your champion’s setup. A race roll alone does not finish that process.

Traits give you another part to change independently. Trait Rolls reroll character traits, so decide whether your next change concerns your race and abilities or your traits before spending the corresponding rewards. For example, if you want to change a trait, Trait Rolls address that part of the build; purchasing a weapon addresses your equipment instead. These are different changes to the same champion.

Spins are described by Pro Game Guides as providing random rolls for races, combat abilities and traits, with stat improvements and access to passives for PvP. That broader description should be read alongside the specific purpose of Trait Rolls. The practical spending decision is still which part of your setup you want to work on. See the summoning guide and trait reroll guide for those individual systems.

Equipment deserves attention after the initial rolls because weapons and upgrades are purchased separately. Keep those purchases in mind when reviewing your build rather than judging the champion entirely by its race, abilities and traits. The game’s general preparation advice also includes training your champion and equipping them properly before battle; that preparation sits alongside assembling the rolled parts.

The finished setup goes into turn-based combat across PvE stages and PvP duels. PvE includes climbing arenas, fighting waves of enemies and defeating bosses, while duels put your champion against another player. The November 2026 game description listed Infinite Tower and 2v2 PvP as coming soon. For the arena side of your preparation, continue with the arena guide.