Raise A Champion Build Guides
Plan the parts of your fighter before spending rolls or entering combat. Learn the race, ability and weapon setup order, distinguish Spins from Trait Rolls, and understand the documented summon rarity range.
Articles and Guides
Build Setup Order
Plan your champion around a race, compatible abilities and weapons, then understand where the other build parts fit.
Read moreRace Rolls & Rarity
Learn how spins roll races, what the Common-to-Mythic range means, and how races fit your combat setup.
Read moreAbility Summons
Understand random ability summons, their rarity range, and how to prepare abilities alongside your race and equipment.
Read moreSpins vs. Trait Rolls
Match your intended build change to Spins or Trait Rolls, and understand why equipment follows a separate purchase route.
Read moreHow to Get Spins
Find spin rewards through codes, check redemption prerequisites, and distinguish race and ability spins from Trait Rolls.
Read moreTrait Rerolls
Find Trait Rolls through code rewards, check tutorial and level requirements, and choose which part of your champion to change.
Read moreFree Starter Gloves
Collect the free tutorial glove after choosing Chapter 1, use it to complete the weapon step, and prepare for arena fights.
Read moreSummon Rarity Range
Understand the Common-to-Mythic range for races and abilities, and why extra spins do not guarantee a rare result.
Read moreLucky & Ultra Lucky Spins
Distinguish the two lucky-spin reward names, find their code examples, and check the prerequisites before trying to claim them.
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