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Raise A Champion bosses: reaching Arena 1’s Stage 2 boss

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Follow the Arena 1 Chapter 1 route to the sword-carrying Stage 2 boss, understand the victory result, and learn what later encounters can involve.

Quick answer

An early boss encounter is the sword-carrying opponent at the end of Arena 1, Chapter 1, Stage 2. Defeating it completes Stage 2 with a victory result.

Arena availability matters before you begin. The hub contains several arenas, with some open and others closed. For example, Arena 3 and XNX Arena were closed in the same run in which Arena 1 was available. Treat those as examples of availability, since which arenas are accessible may change. The arena guide covers the broader arena topic.

To follow this route:

  1. Enter the arena area through the PVP hub. Look for an available arena; Arena 1 was accessible in the example run.
  2. Play Arena 1, Chapter 1, starting with Stage 1. Clear it, then continue to Stage 2.
  3. Fight through Stage 2’s enemy wave and defeat the sword-carrying boss at the end. The victory result confirms the stage clear.

The Arena 1 route progresses through numbered stages. Stage 1 leads into Stage 2, and progression continues beyond that boss: Stage 3 was also cleared in the example Chapter 1 run. The sword opponent is therefore a stage-ending encounter along that route, with more stage fights ahead after the victory.

The fights take place at close range, and later Chapter 1 encounters can put your champion under sustained pressure. An opponent in the later Chapter 1 fights was described as punching very fast. A later encounter also featured a tough boss and repeated incoming attacks; the later attempt ended without a completed clear. The sword identifies the Stage 2 boss, while rapid punches and repeated incoming attacks are observations from the later fights in this run.

Auto mode is available during arena combat, with an on-screen option. It remained in use through the example run’s Stages 1–5, including boss encounters. That run cleared early stages but did not finish the later attempt, so using auto does not itself establish that a boss will be beaten. See the auto battle guide for more on that option. Boosters can also be used during arena fights, including Stage 1.

A successful stage clear brings a victory result and can advance your level and money. In the example run, the player reached about Level 6 and had roughly 2,700 money after Stage 2, then reached Level 8 later in the run. Those are that player’s results, rather than a fixed boss payout or a required level for winning. For the Stage 2 encounter, the clearest success signal is the victory result after the sword-carrying boss falls.