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Raise A Champion attack boosts: when to use them

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Use attack boosters when an enemy’s health is low in Arena 1. Learn how their timing fits auto-combat and what happens after a stage victory.

Use attack boosters when an enemy’s health is low and they are approaching defeat to make your combos more devastating. This is the recommended timing for Arena 1 chapter battles, including Arena 1, Stage 1.

You can activate a booster while auto-combat is running, so the fight continues automatically while you choose when to boost.

How boosters fit into auto-combat

Arena 1’s auto-combat system removes the need for constant manual button-mashing. Attack boosters work within those automatic fights: having auto mode active still allows the player to use a booster during battle.

That makes watching the fight useful even when your champion is attacking automatically. The enemy’s health gives you the cue for the recommended activation window, while auto-combat keeps the battle moving. For more on the surrounding system, see the auto-battle guide.

Boosters can also appear on both sides of a fight. In a Chapter 1 battle with the player’s auto mode active, the opponent used a booster and the player used one too. The player continued fighting and won the stage. This gives a concrete example of booster use during an ongoing automatic battle.

What happens after the fight

Winning Arena 1 chapter stages awards coins and character level-ups. One Stage 2 victory awarded around 2,700 coins alongside a level-up; that amount is a particular stage-clear result, rather than a guaranteed reward for activating a booster.

The useful relationship is straightforward: time the booster during combat, finish the stage, and receive the stage’s victory rewards. The stage rewards guide covers that progression topic in more detail.