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Raise A Champion chapters: selection and Chapter 1 stages

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Find Chapter 1 through the opening tutorial, understand the arena layout, and follow the beginner route through the early fights using auto-combat and booster skills.

Quick answer

Select Chapter 1 during the opening tutorial. Follow the on-screen prompt and blue arrow to the short video, then choose Chapter 1 when the selection appears. After the tutorial, the beginner route goes through the PVP area to the arenas, where Arena 1 was the starting example for Chapter 1’s numbered fights.

The beginner used auto-combat while activating booster skills during the early fights. Stage 5 includes a boss fight, and early victories do not guarantee a full chapter clear.

Where chapter selection and arenas fit together

Chapter selection first appears as part of the guided opening. Following the tutorial takes you to the Chapter 1 choice, so use that prompt when starting a new character.

Afterward, the arena area contains several named destinations. One destination was described as Arena 3. Some arenas were available in the beginner session, while others were closed. A visible arena name therefore does not by itself mean that arena is ready to enter.

Keep these labels separate when finding your next fight:

LabelMeaning and next action
Chapter 1The selected chapter. Choose it when prompted during the opening tutorial.
Arena 1The place where the beginner accessed fights under the Chapter 1 label. For the starting route, look for the accessible Arena 1.
StageAn individual encounter within the chapter’s progression. Start Stage 1 and advance through the numbered stages after each victory.
Chapter selection with a blue tutorial arrow pointing to Chapter 1 and locks on later chapters.

Preparing for the first stages

The free starter gloves are part of the opening weapon-shop sequence. Pick them up before moving into the arena; you can find more about that destination in the weapon shop guide.

The daily reward comes before the arena fights in the beginner route and provides double coins for 30 minutes. That makes its timing relevant: claiming it before fighting places the boost alongside the part of the route where victories award money. It is a temporary coin boost, while the gloves are your starting equipment.

Fighting through Chapter 1

The early Chapter 1 encounters are close-range fights. Auto-combat was used through the beginner run, with booster skills activated repeatedly during the action. You can use those skills while the automatic fighting continues, so auto-combat still leaves you with something useful to do during a fight.

This combination carried the beginner through the first two stages. Stage 1 ended with a victory and awarded both money and level progress. The player then moved to Stage 2, won again, and reached level 6 with around 2,700 money awarded in that example. Those victories show how stage progression and character growth occur together: finishing a fight moves the run forward while also providing rewards.

Watch for the victory result before moving to the next stage. The early sequence proceeds from Stage 1 to Stage 2, then onward through Stages 3 and 4 toward Stage 5. For more detail on the fighting system, see the auto-battle guide.

What changes near the boss

Stage 5 includes a boss fight. The beginner run reached this stretch around level 8, approaching level 9, and the player found the boss difficult. Early victories with auto-combat and boosters therefore should not be read as a promise of clearing the whole chapter at that level.

Boss encounters also appear in the early combat example: a sword-wielding opponent was defeated during Stage 2 while the player continued using booster skills. Keep using the distinction between a stage’s victory result and the appearance of a boss—encountering a boss is part of the fight, while victory confirms that the stage is cleared.